Showing posts with label BOOK Invention of Hugo Cabret. Show all posts
Showing posts with label BOOK Invention of Hugo Cabret. Show all posts

07 February 2008

How Do Audiobook Editors Decide?

Toward the end of last year, Big A little a asked:

Why do some publishing houses (Random House) have their audio up and ready when the book is released? And, why do others wait and wait and wait[?] . . . Does anyone know which questions are at play here in deciding which books will have audio and which will not?
As I pointed out in the comments to Kelly’s posting, Random House owns Doubleday, the imprint that published the book she was hoping to find in audio form. So it can't be a matter of Doubleday not having an audio publishing partner available.

Rather, the audiobook field seems to be driven by print publishing. Books that have proven themselves in print are recorded, but the only new titles produced as audiobooks at the same time as their print editions seem to be those guaranteed big sellers from established authors with eager fans.

But is print success not just the primary but the only criterion for what makes a viable audiobook? Are there borderline cases, in which a book with marginal sales is recorded because it would be exceptionally good as an audio book, or set aside because it just wouldn't work in that medium? I looked for online interviews with audiobook editors to see if they answer this question, but came up empty. So does anyone have insider insights to share?

The current popularity of audio editions, boosted by MP3 players and online downloads, is at odds with another trend: increasing use of graphics in novels for kids. I'm not talking about comics, but full prose novels that incorporate illustrations into their storytelling. Those don't translate well into audio form.

As I wrote back here, I first took in Jules Feiffer's The Man in the Ceiling in audiobook form, but that book should not be in audio without more careful adaptation. The end of the book is incomprehensible without a visual dimension.

Last month, Scholastic issued an audiobook of another truly graphic novel, Brian Selznick’s Invention of Hugo Cabret, which required so much special treatment that it merited its own press release. The publisher boasts of "translating the more than three hundred pages of original black and white illustrations in the novel using vivid sound design." Still, the book is so visual that Scholastic also includes "an exclusive behind-the-scenes bonus DVD" for listeners to watch.

08 November 2007

What A Glorious Thing the Turning of a Page Can Be

Yesterday I stated my first hallmark of the comics form as opposed to the picture-book form: more pictures on each page. Of course, a preschooler could see that. Is that insight really a good use of a college degree and twenty years of editing books?

No, but I think the implications of that basic fact send comics and picture books on somewhat different paths up the storytelling mountain. As I wrote yesterday, most comics appear to be organized in units of pages while most picture books are conceived in terms of page spreads. And today I'll posit another way the two forms work differently because of the different image-per-page ratios.

In comics, the vast majority of transitions from one image to the next occur through readers simply moving their eyes across the page spread. Both pictures remain visible. There's no other physical action necessary, and the time is quick.

In contrast, in picture books the vast majority of transitions from one image to the next take place through a page turn. One picture replaces another. There's a physical action, and a slight transition time.

The page turn has thus become a dominant element in how picture-book creators plan their pacing, suspense, surprises, scene changes, mood shifts, and more. In his interview on the National Book Award website after The Invention of Hugo Cabret was nominated for that award, Brian Selznick said:

There are graphic novels of course, but these don't usually take full advantage of the idea of the page turn. What a glorious thing the turning of a page can be!
Selznick's quotation shows the importance that picture-book artists give to the page turn. As I wrote about Hugo Cabret, its visual scheme depends entirely on page turns: there are never two pictures side by side.

Other remarks on the importance of the page turn in picture books: In essence, most picture books take the fuel that drives readers through every story--the wish to know what happens next--and inject it into page turns.

That said, Selznick is wrong to suggest that page turns don't play a big role in graphic novels. A very traditional comics volume I read earlier in the week--the superhero brawl The Insiders--has many dramatic page turns. In fact, the trope becomes rather predictable: you turn the page and find a big panel of a villain or two looming in the sky, energy crackling out of their eyes.

Both picture books and today's comic books seem to put particular weight on the final page turn, though in different ways. In picture books, that final step brings the story to a close, as in Where the Wild Things Are: the last page is simply text that says, "And it was still hot." Today's comic periodicals depend on interlacing, never-ending stories and multi-issue "arcs," so a final page often leads into a dire new conflict or emergency, cuing readers to buy the next issue.

The reason Selznick might perceive graphic novels as not taking full advantage of the power of page turns is that that type of transition isn't the primary mover of comics. In comics the most common transition between sequential images is perforce the eyeball shift from one panel to its neighbor. That doesn't require as much time and effort from the reader, and therefore seems less dramatic. (But tomorrow I'll discuss how that transition allows some visual techniques that picture books use more rarely.)

Visual storytellers might have to make a choice between a single image on most page spreads and lots of images, without much middle ground. My writing-group colleague Marilyn Salerno is also a first-grade teacher, and thus experienced in sharing picture books for beginning readers. She says that when she shows her classes books with two or three images on a page spread, the kids' eyes go zzzzzip! across the images to the one on the right. (Presumably the opposite occurs in Japan, Israel, and other countries that read right to left.) These young readers are all interested in the latest event, not in chewing on what came just before.

Why don't we zzzzzip the same way to the lower right of a comics page? I think a coupla things slow us down:
  • The large number of images on a page--not just two or three but eight or ten or twenty.
  • The integration of words into those pictures, which I'll discuss later in the week (plus, in this example, the fact that Ms. Salerno is not reading those words to us).
Those two elements of comics remind us of how much information we'd miss by skipping to the last image. Comics readers learn to be more patient than a first-grader.

TOMORROW: Picture books, comics, and visual variety.

05 October 2007

The Weight of Hugo Cabret

Yesterday I discussed how I think the illustrations and text of The Invention of Hugo Cabret work together cinematically, unlike pictures and words in picture books, traditionally illustrated novels, or comics. Today I'll discuss how well the book worked for me.

The story surely qualifies as a novel, but it's no more complex than a lot of other middle-grade fiction. As a story it's fine but not great. The prose is often prosaic, and not just because I see my least favorite word, “excitedly,” on page 115. The point of view can suddenly shift (“Isabelle's foot felt like it was broken,” page 298), and a French boy comes out with, “OK.”

I will here acknowledge the obvious, that the prose in Selznick's first novel is much better than my drawings will ever be. And those drawings do make The Invention of Hugo Cabret a more interesting project to study, both as a reader and as someone who works on books. As an object, the book is undeniably impressive.

In the end, however, I kept wondering whether this novel was worth its extra weight in paper. It's 300+ pages longer than a typical middle-grade, but the story didn't seem more full. Furthermore, that paper is extra-thick and extra-white to preserve the rich blacks of Selznick's art. The binding, Selznick said at this winter's SCBWI conference in New York, is an innovative type that lets the book lie flat, with nothing swallowed into the gutter (more like a movie screen).

All that paper produces a thick brick of a book. Both Hugo Cabret and Harry Potter and the Order of the Phoenix are 2.1 inches thick, according to Scholastic’s web catalog, and about the same weight. But HP5 is 870 pages, and Hugo Cabret 544. (The official page count is 533, but the real count must be divisible by 16.) That means the same shelf space contains two-thirds the number of pages for storytelling.

Furthermore, many of those pages are, as I discussed yesterday, pictures meant to be looked at for just a second. Some might say that each picture is worth a thousand words, but in this case a lot of the pictures repeat information because they're inspired by a cinematic model: one image zipping by after another. At the end, for example, there are fourteen pages of the Moon fading; those spreads produce an impression, to be sure, but they're not the informational equivalent of 7,000 words, or even fourteen book pages. All-black pages punctuate scenes
, like a movie fading to black. Again, that storytelling technique works by evoking cinema, but it also adds to the book's heft without adding much to the content.

As a result, for me Hugo Cabret seemed a little inflated. I won't be surprised if Hugo Cabret becomes a landmark in book design and graphic storytelling, but I kept wondering if it will turn out to be a children's favorite.

(Despite its size, Hugo Cabret is not burdened with a high price. Its $22.99 is about two-thirds of the jacket price of Harry Potter and the Deathly Hallows for about two-thirds the pages. Looked at in another way, it's about the normal cost of an adult novel that's half as long. How is it economically possible for Scholastic to produce this book at that price? Hugo Cabret was printed in Singapore.)

04 October 2007

A Real Graphic Novel: Hugo Cabret

The Invention of Hugo Cabret, by Brian Selznick, is a graphic novel. Unfortunately, in a bid for literary respectability a couple of decades ago, comics genius Will Eisner coined the term "graphic novel" for what was in fact a collection of his comics. Thus, when we now hear "graphic novel," we think "comics over 48 pages long that take themselves seriously."

But Hugo Cabret actually has the length, plot, and undeniable weight of a novel. Its graphic elements are a crucial part of the storytelling, both in content and theme. It's therefore a graphic novel. But it's not comics.

The pictures in Hugo Cabret don't work like the pictures in comics. They're sequential, to be sure, but only one image is visible on each page spread. We move from one to the next through by turning pages, so we can never take in two images at once.

Furthermore, those pictures don't combine words and images the way most comics do. In fact, the pictures are almost empty of words. One shows a sign over an old man's toy stand which says, "JOUETS"; most American readers won't be able to read that. Another picture shows an automaton signing the old man's name. In all the rest, including scenes in the train station and in a bookstore, there are no signs or titles to read. On page 143 Hugo reads a note, but we readers never see an image of that note, even one created typographically.

Hugo Cabret actually tells us what storytelling model it's based on. On page ix the yet-unnamed narrator asks us to imagine that we're in a cinema, with the curtain opening on a screen. To reinforce that point, the book contains several stills from movies, such as Safety Last and A Trip to the Moon.

After the young characters sneak into René Clair's The Million, the text tells us that Hugo “thought every good story should end with a big, exciting chase.” And sure enough, two hundred pages later there's a big chase through the tunnels of the railroad station with the background blurring to convey the speed. (This is a technique from Japanese comics as well as cinema.) At the end of that chase Hugo gets caught and locked up, but no matter; on page 458 he escapes again, so that pursuit seems to be in the book just for the excitement.

Selznick's pictures work like movie shots, not like comics panels or picture-book spreads. Sequences of drawings narrow in on details, track moving characters, cut and dissolve from one image to another.

Furthermore, we're really supposed to look at each image only once before moving on to the next. The pictures don't reward close examination or reexamination. In a scene of Hugo making his way across the crowded train station, for example, his face is the only one that's clearly rendered, focusing our attention on him just as good Hollywood lighting and cinematography would. There are no important details to collect after your first impression. These images are like frames of a film, each a burst of visual information rather than a landscape to visit at your leisure.

TOMORROW: So what does that all add up to?