Showing posts with label AUTHOR Carol Burrell. Show all posts
Showing posts with label AUTHOR Carol Burrell. Show all posts

25 August 2011

Blood, Toil, Sweat, and Tiers

Carol Burrell of Lerner Graphic Universe just offered a posting on comics page design that gave me cause to think:
  • “If we compare comics to prose, I like to think of a panel as a sentence.” Okay, that makes sense: a panel and a sentence are both discrete, complete units of a whole.
  • “A horizontal row of panels is called a tier. I like to think of the tier as a paragraph. Like a paragraph, it is a unifying element. The start a new paragraph is the start of new idea, it signals change. A new tier is also great opportunity to signal change.” In scripts I’ve been thinking in terms of pages; I don’t think I’ve gotten down to tiers. Burrell’s own SPQR Blues webcomic usually came in installments of a single tier each, suitable for assembling into pages, so it would be natural for her to approach those tiers as discrete and complete units, too.
  • “A big panel equals a big moment.” That’s basic, but can’t be repeated enough. Burrell offers some good visual examples (particularly from Scott McCloud) of how a big panel works alongside others.
  • “Creating a good page of comics, and then a good sequence of pages, is a bit like solving a puzzle.” I definitely agree with that.
In fact, envisioning a comics page seems more like doing a puzzle than telling stories in any other media I can think of. That’s because every few “sentences” and “paragraphs” have to fit together to fill a set amount of space—the page. They can’t take up less space than nearly the whole page; we feel cheated as readers if there’s too much blank. And panels can’t fill more than a page because paper doesn’t stretch. (Digital comics have more flexibility, of course.) So designing a comics page is like creating sentences and paragraphs and then playing Tetris with them.