Showing posts with label author interview. Show all posts
Showing posts with label author interview. Show all posts

22 October 2011

Ruth Berman’s Quest for Bradamant

I’m pleased to post this interview with Ruth Berman, author of Bradamant’s Quest. This is a new novel about an old character, originally created in the late Middle Ages. Yet Bradamant is also the forerunner of the many female knights in fiction today, so this tale can speak to modern readers.
Bradamant’s Quest is set in a fantasy world that was immensely popular for centuries, but which we don’t visit much anymore: the “Matter of France,” or romances of Charlemagne. How did you decide to add to that saga? What does it offer that we don’t find in other great myths of the western world?

When I read the stories in the Incompleat Enchanter series by L. Sprague de Camp and Fletcher Pratt, many years back, their treatments of the worlds that Harold the I.E. visits made me interested in looking up and reading the books involved. That eventually led me to reading a translation of Ariosto’s Orlando Furioso, and I thought Ariosto’s Bradamant was a fascinating character, sure of herself and resourceful in going after her true love (a warrior in the enemy army’s forces? — no reason to give up, is her feeling).

Bradamant gets treated rather poorly in modern stories, being presented as a too-big, beefy, well-meaning-but-clumsy type in deCamp/Pratt, and as a rigidly military fighting machine in Italo Calvino’s The Non-Existent Knight. I thought there ought to be more adventures for Bradamant as strong without being therefore laughable or unpleasant, and eventually decided to do something about that.

Oberon also makes an appearance in Bradamant’s Quest. I know he’s got roots in the Middle Ages, but has he played a role in Carolingian romances before? Would we recognize him from A Midsummer Night’s Dream (or would he recognize himself)?

Oberon the Fairy King is a major character in the 12th century Huon of Bordeaux, Huon being one of Charlemagne’s knights. The 1534 translation of it into English is where Shakespeare got his Oberon. The name is equivalent to Auberon, which is equivalent to the German Alberich, meaning elf-lord, although Oberon would not recognize himself in the Alberich of the stories of the Volsung Saga/Ring of the Nibelungs. Huon’s Oberon is enough like Shakespeare’s to make them recognizable, for instance, in their power and in their inclination to befriend mortals, although Shakespare made important changes, such as introducing Titania and Robin Goodfellow into Oberon’s court.

The romance authors of medieval Europe freely added to each other’s work, as when Ariosto wrote Orlando Furioso to finish Boiardo’s Orlando Innamorato. These days, many people would call that plagiarism, or fanfiction (and which is more respectable?). What are your thoughts on this sort of collective fiction-making? Should we revise our ideas of originality and look at it differently today?

No one seems to object to modern Arthurian adventures. Jane Yolen likes to say that King-Arthur-and-his-knights make up one of the earliest shared-world settings, although by no means the earliest. Tennyson, when he was doing his retellings of stories from Greek mythology (and the same applies to his Arthurian adventures in his Idylls of the King) remarked in a letter to a friend that he did not like to re-tell a story if he thought it was simply a rechaufée, re-heated leftovers, but if he felt he had something to say that was more than could be found in the original, then he felt that his version was worth doing. And, as T.S. Eliot said: only bad poets borrow — good poets steal.

You’re a charter member of the Int’l Wizard of Oz Club, and you’ve been writing articles about fantasy literature and resurrecting lost stories for many years, as well as writing short stories. How does it feel to be publishing your first novel?

I’m delighted to have it in print. I remember some years back I was on a panel at a science-fiction convention about writing stories based on legends/myths. I tried to say something about Bradamant, and the moderator kept shutting me up, I think because she thought an unpublished novel could not be worth talking about. I take a good deal of satisfaction in thinking that now I can tell people about it, and if they think it sounds interesting, it’s possible for them to get it.
Bradamant’s Quest comes to us from FTL Publications of Minnesota, which offers a free peek at the first chapter.

15 October 2011

In the Arena with Greg Fishbone, Author of Galaxy Games

Today Greg Fishbone zooms through Oz and Ends as part of his planet-spanning Galaxy Games blog tour.

Greg and I went to the same high school, but just far enough apart that we were never in the same building until we became colleagues and friends through SCBWI New England. I’ve had the pleasure of watching Galaxy Games expand from a pinprick of fusion energy into a growing hardcover series (and I’m already hooked on volume 2).

We didn’t have a locker room, but Greg kindly granted this interview anyway.
For folks who weren’t in the room at the time, please tell the story of how you invented the Galaxy Games.

The room in question was a breakout session at an SCBWI (Society of Children’s Book Writers and Illustrators) conference in Los Angeles. An editor was presenting a workshop on writing series for middle grade boys. She assigned us all genres in which to create a pitch, on the spot. Mine was sports. Since you were in the room, you heard me give a pitch for something I called “Galaxy Games” that was a lot like how the Galaxy Games series really did turn out.

For folks who were in the room but weren’t inside my head, I can go into even greater detail. Actually, I was disappointed at being given sports as a genre instead of fantasy or science fiction, which I thought of as my strengths. I follow sports, but I’d never read any sports series books, and I’d certainly never considered writing them. The first thing that came to mind was a manga called Slam Dunk, which follows a boys’ basketball team through a season of ups and downs. Another thing I had in mind was a baseball movie called The Bad News Bears, which was full of funny moments and dysfunctional players. The third thing was aliens, and lots of them. That’s where my high concept came from: The Bad News Bears in space, battling aliens in a season-long sports tournament.

How has Galaxy Games grown over the years since you first had the idea?

My original idea was to write a whole bunch of short chapter books. Now I have a smaller number of thicker and more complex books. The starting point has also changed. Originally, Earth was already in the tournament on Page 1 and we really didn’t know how. The Challengers tells that story and lets us see the first aliens arrive and the chain of wacky events that turn an ordinary Earth kid like Tyler Sato into a planetary team captain.

As a writing colleague, I've heard about a lot of your interests—the law, website design, real estate, schools, the Red Sox, wife and child—but until I read Galaxy Games: The Challengers I didn’t know about your experience with Japan. Tell us about that and how it fed into the book.

I studied in Tokyo during law school and have spent more time in Japan than in any other country outside the United States. I’m also a fan of manga and had an anime/manga style in mind while I was writing the series. When it came to fleshing out a team of kids from all over Earth, it was natural for me to put a special focus on Japan.

Are you choosing other Galaxy Games settings based on places you’ve traveled? Aruba? Ossmendia?

Since you’re read some early chapters from Book #2, you know that there will be a prominent character from Aruba for which I’m thankful to have spent some time in the Caribbean. I’m quickly running out of places I can write from actual experience, though, unless there’s a travel grant I can apply for. Ossmendia is like Europe in that I’ve only been there in my imagination.

Who or what are some of your influences as a storyteller? What storytellers did you find funny as a kid? What science fiction did you like most?

My mother is my greatest influence as a storyteller. She can take any incident and make it more dramatic and humorous at the same time. For science fiction influences, I’ll go with Isaac Asimov, Madeleine L’Engle, Piers Anthony, Frederic Brown, and Douglas Adams. For humor, I’ll single out Bugs Bunny.

Tyler Sato, the hero of Galaxy Games, gets a reputation as the best young athlete on the planet, but his skills are really average. And his choices for Earth’s true top young athletes seem questionable (though el Gatito would disagree). Were you aiming to write a sports book for kids who aren’t terribly good at any sports?

I could have made all the kids into superstars, but what fun would that be? My goal was that each member of the team would be chosen for exactly the wrong reason but would turn out to have some other quality, trait, or skill that would make them exactly the right player to be on the team at exactly the right time.

The Galaxy Games series takes the structure of a sports book: the training, the team dynamics, the higher and higher levels, the “big game” that decides everything. But a lot of the competitions are iffy. Adults keep trying to fix the games. The players all take advantage of loopholes in the rules. What does that tell our planet’s young athletes and sports fans?

That I’m a cynic? No, that’s not right. I think the key point is that sports is about more than just what happens on the field during game time. There’s training, practice, the locker room, the clubhouse, the team bus, the owner’s box, the bleachers, the bench, the talk radio shows, and everything else. This can’t just be a story about kids playing a game because too much planetary honor is on the line.

Which Galaxy Games Challenger do you identify with most?

Tyler Sato.
Thanks, Greg! And now, today’s Galaxy Games puzzle piece.