The Marx Fantasy Dialogue Scale
In her book Writing for Animation, Comics, and Games, Christy Marx writes, “Creating the right fantasy dialogue depends a great deal on how you use contractions, on your word arrangement and sentence structure, and on the vocabulary you employ.”
And she provides a handy table of possibilities--I came up with the Marx Fantasy Dialogue Scale to differentiate the various ways in which fantasy dialogue could be spoken, ranging from colloquial/modern (No. 1) to High Epic/Poetic (No. 5). Here’s an example:
I imagine a Level 6 as well, called Yoda-Prime: “His purpose he does not know, for upon him confusion lies heavy.”1. He doesn’t know what he’s doing.
2. He does not know what he is doing.
3. He does not know what he does.
4. He knows not what he does.
5. He knows not what his purpose is, for confusion lies heavy upon him.
The first step up Marx’s scale is getting rid of contractions, a trick that writers of historical fiction also use to signal that characters are not of the readers’ time and place. The problem is that approach is that the people of the past used contractions, sometimes the same ones we use and sometimes different (“’tis” instead of “it’s”; “I’ll not” instead of “I won’t”). Presumably, characters in a fantasy world would use contractions, too. And people’s speech patterns vary according to their personalities, education, class background, situations, and so on.
So while I suspect Marx’s scale can be handy for spurring thought about how to make an individual character sound (and sound different from the author), I’m wary about relying too much on simple tricks with contractions and participles.