That game is set between the TV show’s two seasons, which take place five years apart—one of the striking ways this cartoon used narrative time. In addition, each episode and each sequence have precise stamps of time and place (which Weisman and Vietti said proved to be a real headache), and the companion comic book had to fit into the same timeline.
In the interview Weisman explained how showing the passage of time was integral to the show’s main themes and narrative:
We felt that we were doing a show about growing up, gaining responsibility, gaining powers, gaining experience. . . . The first season takes place over six cohesive months, from July 4 to January 1, and our second season, and this was always the plan, takes places from Jan 1 to July 4, so it’s six months cohesive as well. . . . So in one sense we were always doing “a year in the life,” it’s just that half the year took place five years ago.The show never got a season three, so we don’t know what Weisman and Vietti might have had planned for that season’s timeframe.
And so the time jump, I’m not saying it was planned from moment one, but it was something that we talked about from really early on in the development of the show, and certainly by the time we were in…preproduction of season one we knew we were going to do the time jump for season two—assuming we got a season two.
Both Weisman and Vietti are working on new projects. For Weisman, one is a new series of novels about a teen-aged girl in the Caribbean, starting with Rain of the Ghosts.